Started as an idea in the MIT Sandbox two years ago, Escher Reality builds back-end services for cross-platform mobile AR. The team has addressed some of the functionality not addressed by either ARKit or ARCore by developing a way to remember where you placed objects in your AR home or tell when another person is moving them around.
With support ranging from Autodesk to Y Contaminator the team grew their product tremendously during 2017. With Niantic releasing their potentially huge Pokemon go follow up in AR game Harry Potter Wizards Unite this year it is no wonder they made sure to acquire the Escher Reality team. The Niantic team released the following statment via blog post.
The addition of the Escher AR technology is incredibly exciting to us at Niantic as it significantly accelerates our work on persistent, shared AR as part of the Niantic real-world application platform. It’s our intention to make our cross-platform AR technology available more widely to developers later this year. Stay tuned for information on developer availability.